Larian Studios, the wizards behind smash hit Baldur’s Gate 3, just ignited a massive fan uproar. CEO Swen Vincke revealed the team is diving deep into generative AI for their next epic, Divinity. Fans exploded online, fearing the death of human creativity. But Larian fights back hard.
The drama kicked off with a bombshell Bloomberg interview on December 15, 2025. Vincke admitted Larian pushes generative AI tools. They use it to explore wild ideas fast. Teams enhance PowerPoint slides with AI-generated mockups.
Early concept art also receives a robotic boost,” Vincke clarified later. Rough outlines guide composition. World-class artists then scrap it all for handmade masterpieces. No AI junk sneaks into final games.
Backlash hit like a critical fail. Social media lit up with fury. One Reddit fan wailed, “Don’t mind me, currently living through my personal 9/11.” Ex-Larian artist Selena Tobin blasted on Bluesky: “Consider my feedback: I loved working at Larian until AI.”
She begged bosses to rethink. “Reconsider and change your direction, like yesterday. Show your employees some respect.” Gaming icon Jeff Gerstmann chimed in. He called it wired for Larian to risk fan love built on Baldur’s Gate 3’s human touch. Fears swirled of job cuts and soulless games.
Vincke didn’t dodge the arrows. He fired off a fierce statement to IGN on December 16. “We are neither releasing a game with any AI components nor trimming teams to replace them with AI,” he vowed. Larian hires more talent, not less. The studio boasts 23 concept artists now. Job openings scream for even more. Writer rooms buzz. Actors record lines. Translator hustle. “Everything we do is incremental and aimed at having people spend more time creating,” Vincke stressed. Machine learning adds to workflows. It never replaces skill or craft.
This isn’t Larian’s first AI dance. Back in April 2025, Vincke spilled to GameSpot. AI automates boring chores. It cleans motion capture data. It edits voices. It retargets animations for wild game creatures. No more endless busywork for pros.
Generative AI shines in prototyping too. Mock levels let designers test vibes quickly. Scripters tweak stories early. “All games need the human touch,” Vincke warned then. AI-obsessed rivals won’t win. He called it native to Dream AI slashers’ dev time. Larian bets on speed without soul loss.
Divinity, teased at The Game Awards, promises Larian unleashed. Fans crave that Baldur’s Gate magic: handcrafted quests, laughs, and tears. Vincke insists AI frees artists for glory. Internal pushback faded, he claims. “Everyone at the company is more or less OK with the way we’re using it.” But scars linger. Will trust be rebuilt? Or does AI spell doom for RPG kings? Gamers watch closely. Larian’s next move could save or slay their legend.
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